Posted January 31, 20187 yr Hi all, I've been looking a few on the web but I haven't found enough informations. I would like to override the existing snowball entity (actually I want it to be turned into a projectile). I quickly looked on the Railcraft's Github but I lost myself (I thought it replaces the simple track). Any ideas? Edited February 1, 20187 yr by Sunser solved
February 1, 20187 yr I think you can handle the EntityJoinWorld (or possibly the EntityConstructing) event and create your your new entity, copy the position and direction of motion and kill the original one. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
February 1, 20187 yr Author So I implemented a little event handler : Spoiler package com.moresnowballs.moresnowballsmod.event; import com.moresnowballs.moresnowballsmod.entity.EntityCustomSnowball; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.world.World; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class EventHandlerServer { // Gestion des events coté serveur @SubscribeEvent(priority = EventPriority.HIGHEST) public void EntityJoinWorldEvent(Entity entity, World world) { if (entity instanceof EntitySnowball) { // creating new entity EntityLivingBase thrower = ((EntitySnowball) entity).getThrower(); EntityCustomSnowball entitysnowball = new EntityCustomSnowball(world, thrower); entitysnowball.shoot(thrower, thrower.rotationPitch, thrower.rotationYaw, 0.0F, 1.5F, 1.0F); world.spawnEntity(entitysnowball); // killing old entity world.setEntityState(entity, (byte)3); entity.setDead(); } } } I've registered it in my server proxy : Spoiler @Override public void init(FMLInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new EventHandlerServer()); } I've made a few tests and the handler is not working. What did I fail ?
February 1, 20187 yr Author Thanks a lot. I'll make sure I won't do it twice. Now it's working fine, but I can still see the vanilla entity being summoned and destroyed. Maybe using EntityConstructing event would be better.
February 1, 20187 yr Author Here's the function : Spoiler @SubscribeEvent(priority = EventPriority.HIGHEST) public void replaceVanillaSnowball(EntityJoinWorldEvent event) { Entity entity = event.getEntity(); World world = event.getWorld(); if (entity instanceof EntitySnowball) { if (!world.isRemote) { // creating new entity EntityLivingBase thrower = ((EntitySnowball) entity).getThrower(); EntityCustomSnowball entitysnowball = new EntityCustomSnowball(world, thrower); entitysnowball.shoot(thrower, thrower.rotationPitch, thrower.rotationYaw, 0.0F, 1.5F, 1.0F); world.spawnEntity(entitysnowball); // killing old entity world.setEntityState(entity, (byte)3); entity.setDead(); } } } It correctly summons my custom entity but the vanilla one is still visible a few ticks.
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