Jump to content

[1.12.2] Registering a custom Player Renderer


Daniel366Cobra

Recommended Posts

Greetings,

I have been experimenting with custom flying recently, enabling elytra-like flight when a certain piece of armor is worn by using a EntityPlayerMP.setElytraFlying() method called from a PlayerTickEvent.

While this works, I believe it is not a good way to do that because every tick the player will check for worn elytra (Thanks, Mojang, for using == Items.ELYTRA instead of an instanceof()!) and unset the flag. As such, I want to calculate the physics independently. But this brings another problem: the vanilla RenderPlayer rotates the model by checking the isElytraFlying(). This means I'll need a custom player renderer to apply similar rotations to a non-Elytra flying player.

I tried to create a "RenderPlayerCustom extends RenderPlayer" class, but cannot register it with the Rendering Registry - the "RenderPLayerCustom::new" part is erroring.

Could you please give me a tip on how to substitute the vanilla player renderer?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.