Posted February 3, 20187 yr I'm trying to display some additional texture near the tooltip, when player hovering an item in his iinventory: @SubscribeEvent public static void beforeTooltipRender(RenderTooltipEvent.Pre event) { if (event.getStack().getItem() instanceof ItemSocketedArmor) { Minecraft mc = Minecraft.getMinecraft(); int x = event.getX() - 20; int y = event.getY() - 20; mc.getTextureManager().bindTexture(new ResourceLocation(Runewords.MODID, "gui/sockets.png")); mc.currentScreen.drawTexturedModalRect(x + 2, y + 2, 0, 0, 16, 16); } } sockets.png is 256*256, texture is in the top left corner, but in game it is much darker, than in file. This is example with white texture (all file is just #fff): And one more moment: if I change filename, so the game cannot find it (and there is an exception about it in console), the mising texture square have veeery dark color instead of common purple. Edited February 6, 20187 yr by TEXHIK
February 6, 20187 yr Author On 03.02.2018 at 5:58 PM, diesieben07 said: Set the color to white using GLStateManager.color. Works fine, thanks! Should I change it back or reset after my renders?
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