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[SOLVED]1.12 Item drawn darker with TileEntitySpecialRenderer


MinecraftMart

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So I have 2 Render classes. But with one of the classes the model that I draw is drawn way too dark. Its using the same code for drawing the model.

Its looking like this https://gyazo.com/9f216b1b4ea4e1ecfde4eb41b7e3fb2e

 

It might be the blocks that are doing something to the render? I dont know...

 

Here is the code I am using:

 

public class RenderUtil{

    public static void renderItemFloatingOnTileEntity(ItemStack renderItem, TileEntity tileEntity){
        RenderItem itemRenderer = Minecraft.getMinecraft().getRenderItem();
        if (!renderItem.isEmpty()) {
            GlStateManager.translate(0.5, 2, 0.5);
            EntityItem entityitem = new EntityItem(tileEntity.getWorld(), 0.0D, 0.0D, 0.0D, renderItem);
            entityitem.getItem().setCount(1);
            entityitem.hoverStart = 0.0F;
            GlStateManager.pushMatrix();
            GlStateManager.disableLighting();

            float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);

            GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
            GlStateManager.pushAttrib();
            RenderHelper.enableStandardItemLighting();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            itemRenderer.renderItem(entityitem.getItem(), ItemCameraTransforms.TransformType.FIXED);
            RenderHelper.disableStandardItemLighting();
            GlStateManager.popAttrib();

            GlStateManager.enableLighting();
            GlStateManager.popMatrix();
        }
    }

}

 

And this is the render class:

public class RenderAltar extends TileEntitySpecialRenderer<TileAltar> {

    @Override
    public void render(TileAltar tileEntity, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {

        ItemStack renderItem = tileEntity.getHeldItem();

        GlStateManager.pushMatrix();
        GlStateManager.translate(x, y, z);

        RenderUtil.renderItemFloatingOnTileEntity(renderItem, tileEntity);

        GlStateManager.popMatrix();
    }


}

 

If you are interested in the tile class:

https://github.com/Martacus/Solar/blob/master/src/main/java/com/mart/solar/common/tileentities/TileAltar.java

 

And this is how I bind the models and register the renderers:

public class ClientProxy extends CommonProxy {

    @Override
    public void registerItemRenderer(Item item, int meta) {
        ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }

    @Override
    public void preInit() {
        ClientRegistry.bindTileEntitySpecialRenderer(TileRuneInfuser.class, new RenderInfuser());
        ClientRegistry.bindTileEntitySpecialRenderer(TileAltar.class, new RenderAltar());
    }


}

 

Edited by MinecraftMart
typo
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