Posted February 4, 20187 yr Hi guys, In Minecraft 1.7 I had mobs that would wear clothes, that were separate textures applied on top of the main one at rendering time with this code: @Override protected int shouldRenderPass(final EntityLivingBase entityliving, final int i, final float f) { final int armourRes = this.shouldRenderPass((EntityLiving) entityliving, i, f); int clothRes = -1; if (i == 0) { clothRes = setClothModel((MillVillager) entityliving, i, f); } if (armourRes > 0) { return armourRes; } return clothRes; } Basically, a separate model from the main one, just slightly bigger. In 1.12 I can't figure out how to do something similar. BTW, I can't use layers in the JSON because I don't know in advance (when my mod is built) what clothes will be available. Thanks! http://www.millenaire.org/img/dynamicsig.png[/img]
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