Posted March 8, 201312 yr Hi all, can someone help me with FML mechanics? I try to modify minecraft console client for the compatible with Forge and got a trouble.. That i do: I send 0x1 Login packet with FML_HASH - ok Next 0xCD Client status - ok, got a 0xFA Payload, Reading the data and then sending the client list of mods.. i expecting 0xFA answer, but server is freezing.. Here is my 0xFA packet for tests: byte[] FML_MOD_LIST = new byte[161] { 250, // Payload /*short*/0, 3, /*FML*/0, 70, 0, 76, 0, 77, /*short*/0, 150, // total 11 bytes /*data*/0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x09, 0x49, 0x72, 0x6F, 0x6E, 0x43, 0x68, 0x65, 0x73, 0x74, 0x00, 0x09, 0x35, 0x2E, 0x30, 0x2E, 0x30, 0x2E, 0x32, 0x32, 0x38, 0x00, 0x00, 0x00, 0x06, 0x00, 0x12, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x53, 0x69, 0x6C, 0x69, 0x63, 0x6F, 0x6E, 0x00, 0x12, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x46, 0x61, 0x63, 0x74, 0x6F, 0x72, 0x79, 0x00, 0x14, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x54, 0x72, 0x61, 0x6E, 0x73, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x11, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x45, 0x6E, 0x65, 0x72, 0x67, 0x79, 0x00, 0x0F, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x43, 0x6F, 0x72, 0x65, 0x00, 0x13, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x43, 0x72, 0x61, 0x66, 0x74, 0x7C, 0x42, 0x75, 0x69, 0x6C, 0x64, 0x65, 0x72, 0x0B }; Can someone explain, thats wrong? And sorry for my bad english.. Thanks.
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