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Need Help Thx if u have time to read :D


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Ok i seen alot of peopple complaining about 1.12 so here is the story. 
I bought vps instaled multicraft tried to install forge but it wont run it reason is bellow.
Tried : 1.12 latest, 1.12 recomended, 1.7.10 recomended non of them are working here is the reason 
10.02 22:49:14 [Multicraft] Starting server! 10.02 22:49:14 [Multicraft] Loaded config for "Default" 10.02 22:49:14 [Server] INFO We appear to be missing one or more essential library files. 10.02 22:49:14 [Server] INFO You will need to add them to your server before FML and Forge will run successfully.java.lang.ClassNotFoundException: net.minecraft.launchwrapper.Launch 10.02 22:49:14 [Server] INFO at java.net.URLClassLoader.findClass(URLClassLoader.java:381) 10.02 22:49:14 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:424) 10.02 22:49:14 [Server] INFO at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:335) 10.02 22:49:14 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:357) 10.02 22:49:14 [Server] INFO at java.lang.Class.forName0(Native Method) 10.02 22:49:14 [Server] INFO at java.lang.Class.forName(Class.java:348) 10.02 22:49:14 [Server] INFO at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:44) 10.02 22:49:14 [Server] INFO at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:31)

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Ok sorry about that here it is it is showing that universal allredy instaled that i aded just to try is there but instalation jar is not existing there. As u can see in filezilla it is in the same folder but ubuntu or java wont read installer.

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It works now i dont know what i did it works now :$ i runed minecraft 1.12  than forge it didnt work iruned forge instaler didnt wana run i runed forge again didnt wana run i runed instaler than minecraft 1.12 than spigot 1.12 than forge again and it works i dont know how it works now but it works thanks diesieben07 for trying to help.

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    • i keep getting these errors and im not sure how to fix them or if i can just leave them be :PS i know about the missing tags i just dont have the mods required to add those extra villages Here is the log  https://paste.ee/p/KpYoV
    • Minecraft: 1.18.2, Forge: 40.2.21 I created some code that renders a custom particle. The particle renders without depth test: `disableDepthTest()` and should be visible through other blocks. Locally, all works fine. When I install it on the server and client, it also works fine. But when the mod is removed from the server, it no longer works.   The particle is registered under the name "DEPTH_VISION", and if i check if it is present `ModParticles.DEPTH_VISION.isPresent()`, while the mod is not on the server, I get a `false` back.   So my question is: - Is it even possible to make a custom particle, while staying client side only? - What do I need to change to make it work?    ModParticles.java import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.core.particles.ParticleType; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModParticles { public static final DeferredRegister<ParticleType<?>> REGISTRY = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, SomeNameMod.MODID); public static final RegistryObject<SimpleParticleType> DEPTH_VISION = REGISTRY.register("depth_vision", () -> new SimpleParticleType(true)); }    SomeNameMod.java import com.peet.somename.HighlightBlock; import com.peet.somename.DepthVisionParticle; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.core.particles.ParticleType; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.Level; import net.minecraft.world.entity.player.Player; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.client.event.ParticleFactoryRegisterEvent; import net.minecraftforge.client.event.TextureStitchEvent; @Mod(com.peet.somename.SomeNameMod.MODID) public class SomeNameMod { public static final String MODID = "somename"; private static int tickCounter = 0; // Counter to track ticks public SomeNameMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::onTextureStitch); modEventBus.addListener(this::registerParticleFactories); ModParticles.REGISTRY.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void registerParticleFactories(ParticleFactoryRegisterEvent event) { Minecraft.getInstance().particleEngine.register((ParticleType) ModParticles.DEPTH_VISION.get(), DepthVisionParticle.Factory::new); } @SubscribeEvent public void onWorldTick(TickEvent.WorldTickEvent event) { if (event.phase == TickEvent.Phase.END) { Level world = event.world; if (!world.isClientSide) return; if (tickCounter++ >= 20) { // 5 seconds = 100 ticks Player player = Minecraft.getInstance().player; if (player != null) { HighlightBlock.spawnParticles(world, player); } tickCounter = 0; // Reset the counter after spawning particles } } } @SubscribeEvent public void onClientTick(TickEvent.ClientTickEvent event) { } @SubscribeEvent public void onTextureStitch(TextureStitchEvent.Pre event) { if (event.getAtlas().location().equals(TextureAtlas.LOCATION_PARTICLES)) { event.addSprite(new ResourceLocation(MODID, "particles/depth_vision")); } } }    HighlightBlock.java import com.peet.somename.ModParticles; import net.minecraft.network.chat.TextComponent; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.ParticleEngine; public class HighlightBlock { public static <ExceptionType> void spawnParticles(Level world, Player player ) { ParticleEngine particleEngine = Minecraft.getInstance().particleEngine; if (!ModParticles.DEPTH_VISION.isPresent()) { Minecraft.getInstance().player.sendMessage(new TextComponent("DEPTH_VISION particle is not registered."), Minecraft.getInstance().player.getUUID()); return; } particleEngine.createParticle(ModParticles.DEPTH_VISION.get(), 0, 0, 0, 0.0, 0.0, 0.0); } }    DepthVisionParticle.java package com.peet.somename.particles; import net.minecraft.client.particle.Particle; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.client.particle.ParticleProvider; import com.mojang.blaze3d.vertex.Tesselator; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.renderer.texture.TextureManager; import com.mojang.blaze3d.vertex.BufferBuilder; import net.minecraft.world.entity.player.Player; import net.minecraft.client.Minecraft; import net.minecraft.client.Camera; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.ParticleRenderType; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraft.client.particle.SimpleAnimatedParticle; @OnlyIn(Dist.CLIENT) public class DepthVisionParticle extends SimpleAnimatedParticle { private static final ParticleRenderType DEPTH_PARTICLE_SHEET_TRANSLUCENT; private DepthVisionParticle(final ClientLevel world, final double x, final double y, final double z, final double motionX, final double motionY, final double motionZ, final SpriteSet spriteWithAge) { super(world, x, y, z, spriteWithAge, 0.0f); this.xd = motionX; this.yd = motionY; this.zd = motionZ; this.lifetime = 20; this.setSpriteFromAge(spriteWithAge); } public void render(final VertexConsumer buffer, final Camera renderInfo, final float partialTicks) { final Player player = Minecraft.getInstance().player; super.render(buffer, renderInfo, partialTicks); } public void tick() { super.tick(); this.setSprite(this.sprite); if (this.age++ >= this.lifetime) { this.remove(); } } public ParticleRenderType getRenderType() { return com.peet.somename.particles.DepthVisionParticle.DEPTH_PARTICLE_SHEET_TRANSLUCENT; } static { DEPTH_PARTICLE_SHEET_TRANSLUCENT = new ParticleRenderType() { public void begin(BufferBuilder buffer, TextureManager textureManager) { RenderSystem.disableDepthTest(); ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT.begin(buffer, textureManager); } public void end(Tesselator tessellator) { ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT.end(tessellator); RenderSystem.enableDepthTest(); } }; } @OnlyIn(Dist.CLIENT) public static class Factory implements ParticleProvider<SimpleParticleType> { private final SpriteSet spriteSet; public Factory(final SpriteSet spriteSet) { this.spriteSet = spriteSet; } public Particle createParticle(final SimpleParticleType type, final ClientLevel world, final double x, final double y, final double z, final double xSpeed, final double ySpeed, final double zSpeed ) { final com.peet.somename.particles.DepthVisionParticle particle = new com.peet.somename.particles.DepthVisionParticle(world, x, y, z, 0.0, 0.0, 0.0, this.spriteSet); particle.setParticleSpeed((float) xSpeed, (float) ySpeed, (float) zSpeed); return particle; } } }  
    • no, but do you know  any alternatives that will give me access to shaders?
    • I used an alternative for this, this is a sheet template, which helped me simplify my task and I did not have to count, because every time I start counting again, I always get confused. In the same way, when I change something, in the template, I can edit everything and put it in the order I need.
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