Posted February 15, 20187 yr Hello Forge Community, I'm currently working on a mod which have and will receive multiple updates for my 1.10.2 server. I have a Multiverse plugin on my server and multiples maps. I recently experimented a map corruption after I teleport myself from a map generated with the current version of my mod to the main map generated by an earlier version of my mod. Do you guys have any hints or coding practices to prevent such corruption to happen to maps generated with previous versions of the mod?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.