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Update, Multiverse and Corrupted Maps


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Hello Forge Community,

I'm currently working on a mod which have and will receive multiple updates for my 1.10.2 server. I have a Multiverse plugin on my server and multiples maps. I recently experimented a map corruption after I teleport myself from a map generated with the current version of my mod to the main map generated by an earlier version of my mod. Do you guys have any hints or coding practices to prevent such corruption to happen to maps generated with previous versions of the mod?

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