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By rosieneutral · Posted
Tried removing betterdeserttemples and immediatelyfast, same result. Appreciate the help. https://paste.ee/p/l8tYl -
So, it turns out I mostly needed a good night's sleep... I also ommited some details from my explaination that would have been necessary to understand the problem because I thought they were not relevant. I found the reason for the wrong values, and I am now working on a fix. Long story short, it's the client/server sides again. The code that modified the entity specific fields was only happening on the server, and I hadn't implemented proper entity syncing. I have now started working on that. The parts of the code that worked properly were executed only on the server, and the parts that didn't work were executed only on the client (getJumpPower() was client only because the Mecha entity is a ridden entity). When I modified the code in tick() to run on client, it showed the same problem as earlier. Marking the problem as fixed.
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By TileEntity · Posted
Maybe a part of betterdeserttemples or immediatelyfast -
By rosieneutral · Posted
Same thing. Any idea why it isn't a proper crash report, or what "Reflections" is? https://paste.ee/p/c0OFZ -
By LightFiend · Posted
I've decided to make an add-on mod for Immersive Aircraft, adding a Seaplane. I'm basically aiming to have all the functions of a vanilla boat slapped onto a Biplane. My main priority is having it float like a boat on the surface of water. I've looked around a bit but haven't found anything clear on how boats float or how I could apply that to an entity. It very well could be a simple thing that I overlooked or misunderstood, code confuses me. ;-; The other two things, which are not as important but still crucial to a completely finished plane, are having solid, block-like collision to where players and entities can stand on the plane and not be able to walk through it, and moving slow on land as it wouldn't have wheels. Though I'm sure I can figure those out myself, besides, I need to do some of this problem solving on my own xd
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