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Posted

Hey guys, I'm trying to figure out how to save data. I've read the info on the documentation and else where (from older versions) and so very little has helped. So how should I go about saving the data? I Understand I should use WorldSavedData (or a custom class extending it) to do it but I'm not sure how to work with NBTTags or NBTTagCompounds or getting the classed called while the game is saving and being loaded. Any help or links to how this can be done would be much appreciated.

Posted

This question might be a bit easier to answer if we knew what kind of data you were trying to save, for what purpose.  For example, are you trying to save data concerning a tile entity? item? or the player?

Posted
  On 2/18/2018 at 6:48 PM, Euan said:

Basically I'm trying to save some ints.

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That tells us almost nothing. What purpose does this data serve? What is it associated with? Where is it read/modified from?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I'm creating a custom leveling system for tools. So the player has top be a certain level in a skill to use certain items. The exp and levels need to be stored.

Posted
  On 2/18/2018 at 9:10 PM, Euan said:

I'm creating a custom leveling system for tools. So the player has top be a certain level in a skill to use certain items. The exp and levels need to be stored.

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You'll want to use the Capability system for this. 

 

If the levels are a property of the player, attach the capability to the player. If they're a property of the tool, attach the capability to the item. 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)
  On 2/18/2018 at 9:34 PM, Choonster said:

 

You'll want to use the Capability system for this. 

 

If the levels are a property of the player, attach the capability to the player. If they're a property of the tool, attach the capability to the item. 

Expand  

 Is there an easier way to do this? Because I already have the system set up, it's merely getting the integers to be saved and read.

Edited by Euan

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