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Posted (edited)

So, My en_us.lang file isn't being loaded, and I've tried everything before coming here. I'm not getting any errors from forge. I've got everything right in my pack.mcmeta. This issue is for this mod only, another mod in a different folder is working perfectly. The file is working perfectly when I put it into the other mod's folder.

What I've tried.

- Probably every combination of "tile", my blocks name and "name".

- Changing my pack format to 2 and renaming the file en_US.lang

 

en_us.lang File Path: /Users/_username_/Modding/wiptech/src/main/resources/assets/wiptech/lang/en_us.lang

 

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en_us.lang Contents

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Screenshots proving (hopefully) that I'm not doing anything wrong

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5a8d340a2368c_ScreenShot2018-02-21at7_55_10pm.png.b60a29f08ef79da666e36ad0974f0d29.png

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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Posted

Weird.  There are five things things that can go wrong, and I think you've covered them already:

1) lang file name is not capitalized properly according to the format. You're already aware of that, but just to check I would put two copies of your lang file in your assets, one with en_us.lang and en_US.lang, and see if that works.

2) lang file is in wrong directory. Your directory tree seems correct. Are you seeing it in your IDE properly or just in your file directory -- need to make sure the file is considered part of the project. May want to refresh or even re-run gradlew eclipse, confirm build path, etc.

3) your modid doesn't match for some reason. If your other assets work, then I guess that is correct.

4) your item unlocalized name doesn't match an entry in the .lang file. Is there something weird about the way you're setting or retrieving the unlocalized name for your items -- like could there be a weird unprintable character in it or something?

5 your .lang file has a weird character or unnecessary space (a space after the = will kill the matching). If you save the .lang file as UTF-8 make sure you choose option to save with BOM (byte-order mapping) or it won't be read properly.

 

 

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  • 2 weeks later...
Posted

- the lang file still isn't read from when I export the mod

- Re downloaded forge mdk and set it up in a different folder

- created a new lang file

- still doesn't work

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5a9a561c627bb_ScreenShot2018-03-03at6_59_44pm.png.2a5f9dc6b81319df8cb261f5d6af0a30.png

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted

WIPTechMod.java

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RegistryEventHandler.java

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WIPTechModCommonProxy.java

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WIPTechModClientProxy.java

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ItemBase.java

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ModItems.java

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ItemCopperIngot.java

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Reference.java

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Log

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If I forgot anything that could fix the problem let me know!!!

 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
  On 2/21/2018 at 6:14 PM, jabelar said:

confirm build path

Expand  

what do you mean by this?

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted (edited)

To anyone with the same problem, I fixed it by creating an entirely new mod. I made every file through eclipse's New Class option, didn't copy/paste any old files and then pasted in the code from my old mod. I think that this issue may have been caused by some issue with the encoding of the file or invisible info text at the start of the file.

Something interesting is that the file that works is 3bytes smaller that the file that doesn't. However the contents of the 2 lang files are exactly the same. The Icon of the non-working file is an executable whereas the Icon of the working file is a blank page. The type of the non-working file is "text" and the type of the working file is "TextEdit".

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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  • 5 months later...
Posted

I just ran into the EXACT same issue as you, Cadiboo.  By which I mean that I'm almost 100% sure I know what was causing YOUR issue, for 2 reasons.  Posting this for anyone else who comes along.

 

It was your encoding.  Need UTF-8 ...WITHOUT...BOM.

 

I was getting unlocalized output...

...so I tried changing my lang file from "UTF-8 BOM" to "UTF-8" (no BOM)...

...and now it works.

 

This also explains the 3 byte difference in file sizes, because BOM adds 3 bytes of data to the file header.

 

Hopefully this saves someone else a bit of time.

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