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Posted

My idea for a two-handed weapon is to make attack attempts-- left clicks when the item's in the main hand to most of us, including me-- turn into a bow-like hold-to-charge in terms of display (in first person any off-hand items go invisible, dynamic FOV kicks in if enabled and the arms in third person do what they do-- though getting the charge-up "animations" to align with any two handed weapon's speed might be tricky, so just snapping to full "charge" could be a good idea) Then, in terms of gameplay... a "psuedo-attack" is performed to do nothing but start the 1.9 cooldown. Upon releasing the attack button, an attack with the power of the current cooldown is performed. I think that the rest falls into place.

 

So far I've got nothing except for the "pseudo-attack" idea, even though I have no idea how to implement that.

 

Any help would be appreciated.

 

EDIT: Less verbose, more readable version:

When attack is held:

On press: start the 1.9 cooldown, do a bow-drawing animation in terms of FOV and disappearance of the off-hand item

On release: swing the sword with the strength of the current cooldown

so ... a reverse cooldown?! A heatup!

Edited by wolfboyft
added less verbose version

-wolfboyft

It sounds like you want it to work basically the same as a bow, but with a left click (and it's not ranged). Is that accurate? Are you talking about doing this for a custom weapon, or making a generic mechanic that could potentially apply to say a vanilla sword that you're using in two hands?

  • Author

I see what you mean. I suppose that making a two-handed attack available for one-handed swords and forcing two-handed attacks for two-handed swords could be a good idea, but the extra controls needed would seem a bit heavy for the intended weight of this mod. It's about adding more weapons, not in-depth combat mechanics.

 

So I guess that the answer is yeah, it's for a custom weapon. No, it's not a special move that you could do with a one-handed sword.

Edited by wolfboyft

-wolfboyft

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