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Hi all,

 

I've been looking for way to detect when a player connect to or disconnect from a server. I was using EntityJoinWorldEvent but this is actually fired for every entity in the world, so this is not what I'm looking for. BTW, there is no EntitlyLeaveWorldEvent so I guess this is not the event I need.

I've just discovered events like FMLNetworkEvent.ClientDisconnectionFromServerEvent which I think are fired on server side (at least for this one). My problem here is I got no way to find who has thrown this event. So I guessed that was not what I am looking for neither.

I have to say I'm a bit lost right here. I also read a few topics here, but brought solutions are no longer available (like IPlayerTracker).

Any idea ? Thanks in advance.

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