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negating fall damage


ashtonr12
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i would like to be so when i have my absorbing boots equipped i take no fall damage, i have scoured the interent for help and couldnt find any i presume iw ill have to use a servertickhandler somehow?

 

Absorbing boots class

package ashtonsmod.common;

import java.util.EnumSet;


import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.enchantment.EnumEnchantmentType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraftforge.common.IArmorTextureProvider;
import cpw.mods.fml.common.TickType;

public class AbsorbingBoots extends ItemArmor implements IArmorTextureProvider{

   
        public AbsorbingBoots(int par1, EnumArmorMaterial par2EnumArmorMaterial,
		int par3, int par4) {
	super(par1, par2EnumArmorMaterial, par3, par4);

}
        private void onPlayerTick(EntityPlayer player) {
    		if (player.getCurrentItemOrArmor(4) != null ) {
    			ItemStack helmet = player.getCurrentItemOrArmor(4);
    			 ItemStack chest = player.getCurrentItemOrArmor(3);
    			ItemStack legs = player.getCurrentItemOrArmor(2);
    	
    		}
        }

    	@Override
    	public String getTextureFile(){
    		return CommonProxy.items_png;
               
        }
    	
    	   public String getArmorTextureFile(ItemStack par1){
               if ( par1.itemID==ashtonsmod.ObsidianHelmet.shiftedIndex|| par1.itemID==ashtonsmod.ObsidianPlate.shiftedIndex||
                                par1.itemID==ashtonsmod.AbsorbingBoots.shiftedIndex){
                       return "/armor/AbsorbingArmor_1.png";
               }if(par1.itemID==ashtonsmod.ObsidianLegs.shiftedIndex){
                       return "/armor/AbsorbingArmor_2.png";
               }return "/armor/AbsorbingArmor_2.png";
       }
}

Use examples, i have aspergers.

Examples make sense to me.

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Implement ISpecialArmor and fix the error it gives you by scolling your mouse over and importing, and then adding the methods. The methods should look like this.


public ArmorProperties getProperties(EntityLiving player, ItemStack armor,
		DamageSource source, double damage, int slot) {

	 if (source.getDamageType().equals("fall")) 
		{
			return new ArmorProperties(0, 1.00, Integer.MAX_VALUE); 
		} 
		else 
		{

		return new ArmorProperties(0, 0.08, Integer.MAX_VALUE);

		}
}

@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {

	return 2;
}

@Override
public void damageArmor(EntityLiving entity, ItemStack stack,
		DamageSource source, int damage, int slot) {


}

 

This makes your boots protect you as much as iron boots, and will negate all fall damage!

This is the creator of the Rareores mod! Be sure to check it out at

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that doesnt work, throws errors here,


@Override
        		 public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
        		  
        		  return 2;
        		 }

        		 @Override
        		 public void damageArmor(EntityLiving entity, ItemStack stack,
        		   DamageSource source, int damage, int slot) {
}
[/code

not game breaking but simply does nothing.

Use examples, i have aspergers.

Examples make sense to me.

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