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For the sake of convenience, i put the spawnFireball method in the event handler class. How would i call that?ย 

The seven became one and the one became two.

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On 13/03/2018 at 7:51 AM, Merthew said:

For the sake of convenience, i put the spawnFireball method in the event handler class. How would i call that?ย 

Look at how ItemBow does it,

ย 


Heres how I do it in my flamethrower class, adapt it to your situation

float velocity = 0.75F;
EntityPlayer entityplayer = (EntityPlayer)entityLiving;
if (!worldIn.isRemote)
{
	EntityNapalm entitynapalm = new EntityNapalm(worldIn, player);
	entitynapalm.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity, 1.0F);
	worldIn.spawnEntity(entitynapalm);
}
worldIn.playSound(null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ITEM_FIRECHARGE_USE, SoundCategory.PLAYERS, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + velocity * 0.5F);


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