Posted March 27, 20187 yr Hi all, I was asked, if I'm able to add a tracking to my commands if they were successful or not. The user asked about pumping it into the stats command of mc. Currently I haven't any clue for what he needs such a thing, but I'm always willing to learn. ^^ Anyway - which method is able to modify these stats? Currently I've found: ICommandSender.setCommandStat(CommandResultStats.Type type, int amount) but I'm not sure if this is the right one?! Kind regards, Pixtar
March 27, 20187 yr Author Mhh .. maybe I did something wrong. I did the following ingame: /scoreboard objectives add CommandStats dummy /scoreboard objectives setdisplay sidebar CommandStats /scoreboard players set Success CommandStats 0 /stats entity Pixtar set SuccessCount Success CommandStats After this I executed the command which should affect SuccessCount via: sender.setCommandStat( CommandResultStats.Type.SUCCESS_COUNT, 1 ); //sender = ICommandSender .. but nothing changed in the scoreboard. Do I need to cast sender to EntityPlayerMP? Any ideas? I tried this one too, without any effect: CommandResultStats crs = new CommandResultStats(); crs.setCommandStatForSender( server, sender, CommandResultStats.Type.SUCCESS_COUNT, 1 ); Edited March 27, 20187 yr by Pixtar
March 27, 20187 yr Author Sorry for replying instead of editing, but maybe I haven't explained it very well. I want to modify the SuccessCount of the scoreboard on my own. Mainly it should work like the following: The following command can by typed: /examplemod active At night it says: Active At day it says Inactive If it's active I want to set the SuccessCount to 1; on inactive I want to set it to 0. Currently I think this isn't possible to do within the execute of CommandTreeBase / CommandBase, because later in the event chain MC/Forge detects, that the command was successfully executed and overwrites my previously set number. Any ideas how to ship around this?
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