Jump to content

Creating custom GUI without TileEntity


Recommended Posts

I'm trying to create my first GUI (disclaimer), and I've managed to setup a GuiHandler():

package com.mta.utzonmod.client.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {

	public static final int SIGN_INPUT = 0;
	public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {	
		return null;

	public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
		switch(ID) {
		case 0:
			return new signInputGui();
		return null;


Now, I'm trying to setup my item class and signInputGui properly, but I keep running into TileEntity. What I actually need to do is open a gui when a player right clicks with an item in hand (regardless where the player is looking). So I don't need a world location/to place a block. Is there a way to get around the TileEntity, or do I set one up without it having a purpose? 

and my i

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

You do not need an IGuiHandler unless your GUI has a server-side component (Container).  Simply open the GUI directly on the client through your client proxy from your item class.

No, you do not need a TileEntity. Simply... program the GUI.

Should I put the getServerGuiElement & getClientGuiElement in my ClientProxy class? Or how would directly opening the GUI through the client proxy look in code? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.