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[Solved] Compatability for the IItemHandler capability in slots.


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Posted (edited)

Hello there mcforge forums,

 

So i was helping someone else with coding a custom machine working with the energy capability and saw that he used IInventory for his TE, i know that that shouldn't be used as its vanilla code and forge suggests to use the IItemHandler capability, so i rewrote the machine, now i only have a little bit of a problem as i wanted to make a container for it. But i needed an IInventory to add slots to the container. So i figured that i'd make a new instance of the slot and make it compatible with IItemHandler.

Spoiler

 


package harry.mod.objects.blocks.machines.electricalSinterer.slots;

import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.items.IItemHandler;

public class SlotIItemHandler extends Slot {
	IItemHandler INVENTORY;
	TileEntity TILE;

	@Deprecated
	public SlotIItemHandler(IInventory inventoryIn, int index, int xPosition, int yPosition) {
		super(inventoryIn, index, xPosition, yPosition);
		
	}
	
	public SlotIItemHandler(IItemHandler inventoryIn, int index, int xPosition, int yPosition, TileEntity tile) {
		super(null, index, xPosition, yPosition);
		this.INVENTORY = inventoryIn;
		this.TILE = tile;
	}
	
	@Override
	public int getSlotStackLimit() {
		return this.INVENTORY.getSlotLimit(slotNumber);
	}
	
	@Override
	public ItemStack getStack() {
		return this.INVENTORY.getStackInSlot(slotNumber);
	}
	
	@Override
	public void putStack(ItemStack stack) {
		this.INVENTORY.insertItem(slotNumber, stack, false);
		onSlotChanged();
	}
	
	@Override
	public void onSlotChanged() {
		this.TILE.markDirty();
	}
	
	@Override
	public ItemStack decrStackSize(int amount) {
		return this.INVENTORY.extractItem(slotNumber, amount, false);
	}

	@Override
	public boolean isHere(IInventory inv, int slotIn) {
		return false;
	}
	
	public boolean isHere(IItemHandler inv, int slotIn) {
		return this.INVENTORY.equals(inv) && this.slotNumber == slotIn;
	}
	
}

 

Now here's my question:

Wouldn't it be smart to add this standardly to the Slot class? That would save time for both me an you, i dont need to re-write this file again, and you aren't in need to explain why to use IItemHandler instead of IInventory as

Quote

The Slot will only work with IInventory

 

Edited by tebreca
marked it solved

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