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registerConnectionHandler Problem?


KururuLABO

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I will make mod Open Gui then playerLoggedIn. But gui can't show then logged

 

Source

iMain :

 

package iEndless;

 

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import iEndless.Client.iClientPacketHandler;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.network.NetworkRegistry;

 

@Mod(modid= "iEndless",name = "iEndless",version = "0.1")

@NetworkMod(clientSideRequired= true,

serverSideRequired=true)

public class iMain {

 

@Mod.Instance("iEndless")

public static iMain instance;

@SidedProxy(clientSide="iEndless.Client.iClientProxy", serverSide="iEndless.iCommonProxy")

public static iCommonProxy iProxy;

public void load(FMLInitializationEvent e)

{

NetworkRegistry.instance().registerGuiHandler(instance, iProxy);

NetworkRegistry.instance().registerConnectionHandler(new iConnectionHandler());

iProxy.registerRenderers();

}

}

 

 

 

iConnectionHandler :

 

package iEndless;

 

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.network.INetworkManager;

import net.minecraft.network.NetLoginHandler;

import net.minecraft.network.packet.NetHandler;

import net.minecraft.network.packet.Packet1Login;

import net.minecraft.server.MinecraftServer;

import cpw.mods.fml.common.network.IConnectionHandler;

import cpw.mods.fml.common.network.Player;

 

public class iConnectionHandler implements IConnectionHandler {

 

@Override

public void playerLoggedIn(Player player, NetHandler netHandler,

INetworkManager manager) {

// TODO Auto-generated method stub

((EntityPlayerMP)player).openGui(iMain.instance, EnumGui.Login.getIndex().intValue(), ((EntityPlayerMP)player).getServerForPlayer(), 0, 0, 0);

}

 

@Override

public String connectionReceived(NetLoginHandler netHandler,

INetworkManager manager) {

// TODO Auto-generated method stub

return null;

}

 

@Override

public void connectionOpened(NetHandler netClientHandler, String server,

int port, INetworkManager manager) {

// TODO Auto-generated method stub

 

}

 

@Override

public void connectionOpened(NetHandler netClientHandler,

MinecraftServer server, INetworkManager manager) {

// TODO Auto-generated method stub

 

}

 

@Override

public void connectionClosed(INetworkManager manager) {

// TODO Auto-generated method stub

 

}

 

@Override

public void clientLoggedIn(NetHandler clientHandler,

INetworkManager manager, Packet1Login login) {

// TODO Auto-generated method stub

 

}

 

}

 

 

 

EnumGui :

 

package iEndless;

 

public enum EnumGui {

 

Login(0);

 

  private int index;

 

  private EnumGui(int i)

  {

    this.index = i;

  }

 

  public Integer getIndex()

  {

    return Integer.valueOf(this.index);

  }

}

 

 

 

iCommonProxy :

 

package iEndless;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.world.World;

import cpw.mods.fml.client.registry.KeyBindingRegistry;

import cpw.mods.fml.common.network.IGuiHandler;

 

public class iCommonProxy

implements IGuiHandler

{

public iGuiHandler iGuiHandler = new iGuiHandler();

@Override

public Object getServerGuiElement(int ID, EntityPlayer player, World world,

int x, int y, int z) {

return this.iGuiHandler.getServerGuiElement(ID, player, world, x, y, z);

}

 

public void registerRenderers()

{

}

 

@Override

public Object getClientGuiElement(int ID, EntityPlayer player, World world,

int x, int y, int z) {

return null;

}

}

 

 

 

iClientProxy :

 

package iEndless.Client;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.world.World;

import iEndless.EnumGui;

import iEndless.iCommonProxy;

 

public class iClientProxy extends iCommonProxy {

 

public void registerTickHandlers()

  {

  }

 

public Object getClientGuiElement(int ID, EntityPlayer player, World world,

int x, int y, int z) {

if(ID == EnumGui.Login.getIndex().intValue()){

return new GuiLogin();}

return null;

}

}

 

 

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im sure this isnt your fault but your sentence structure does not make sense.

do you mean " I have made a mod than creates a gui that shows when players log in, however the gui is not showing when players log in."?

Use examples, i have aspergers.

Examples make sense to me.

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im sure this isnt your fault but your sentence structure does not make sense.

do you mean " I have made a mod than creates a gui that shows when players log in, however the gui is not showing when players log in."?

 

yes. sorry for question.

 

ps.i m not good at English but i'll try to learn this

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