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Posted (edited)

 

I can't get versioning to work in any way possible. I've looked at the examples, heck even tried the forge json format.

 

my update.json file is located here: http://darkeyedragon.me/mods/updates/screenshotuploader.json

Spoiler

this is the other format i tried


{
  "homepage": "http://darkeyedragon.me/mods",
  "promos": {
    "1.12.2-latest": "1.5.3",
    "1.12.2-recommended": "1.5.3"
  },
  "1.12.2": {
    "1.0.0": "Initial release.",
    "1.0.1": "Testing the update system",
    "1.5.3": "Major update!"
  }
}

 

 

my mcmod.info file


[
{
  "modid": "screenshotuploader",
  "name": "Screenshot Uploader",
  "description": "Directly upload your images to imgur or a custom server.",
  "version": "${version}",
  "mcversion": "${mcversion}",
  "url": "http://darkeyedragon.me/mods",
  "updateJSON": "http://darkeyedragon.me/mods/updates/screenshotuploader.json",
  "updateURL": "http://darkeyedragon.me/mods/updates/screenshotuploader.json",
  "authorList": ["DarkEyeDragon"],
  "logoFile": "",
  "screenshots": [],
  "dependencies": []
}
]

My main class:


//Main class
@Mod(modid = ScreenshotMain.MODID, version = ScreenshotMain.VERSION, updateJSON = ScreenshotMain.updateJSON)
public class ScreenshotMain
{
    public static final String MODID = "screenshotuploader";
    static final String VERSION = "1.1.0";
    static final String updateJSON = "http://darkeyedragon.me/mods/updates/screenshotuploader.json";
    private KeyBindings keybinds = new KeyBindings();

    public static List<String[]> postData;


    @Mod.EventHandler
    public void init(FMLInitializationEvent event)
    {
        MinecraftForge.EVENT_BUS.register(new KeyPressEvent());
        MinecraftForge.EVENT_BUS.register(new CustomScreenshotEvent());
        MinecraftForge.EVENT_BUS.register(new ModConfig());
        MinecraftForge.EVENT_BUS.register(ConfigChanged.class);

        keybinds.RegisterKeybinds();
    }
    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event){
        ConfigManager.sync(MODID, Config.Type.INSTANCE);
        postData = StringFormatter.postData(ModConfig.ServerSettings.postData);
    }
}

[00:55:41] [main/INFO]: MinecraftForge v14.23.2.2654 Initialized
[00:55:41] [main/INFO]: Starts to replace vanilla recipe ingredients with ore ingredients.
[00:55:41] [main/INFO]: Replaced 1036 ore ingredients
[00:55:41] [main/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
[00:55:41] [main/INFO]: Searching C:\Users\Joshua\Documents\Modding 1.12.2\ScreenshotUploader\run\mods for mods
[00:55:42] [main/INFO]: Forge Mod Loader has identified 5 mods to load
[00:55:42] [main/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge, screenshotuploader] at CLIENT
[00:55:42] [main/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge, screenshotuploader] at SERVER
[00:55:43] [main/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Screenshot Uploader
[00:55:43] [main/INFO]: Processing ObjectHolder annotations
[00:55:43] [main/INFO]: Found 1168 ObjectHolder annotations
[00:55:43] [main/INFO]: Identifying ItemStackHolder annotations
[00:55:43] [main/INFO]: Found 0 ItemStackHolder annotations
[00:55:43] [main/INFO]: Configured a dormant chunk cache size of 0
[00:55:43] [Forge Version Check/INFO]: [screenshotuploader] Starting version check at http://darkeyedragon.me/mods/updates/screenshotuploader.json
[00:55:43] [main/INFO]: Applying holder lookups
[00:55:43] [main/INFO]: Holder lookups applied
[00:55:43] [main/INFO]: Applying holder lookups
[00:55:43] [main/INFO]: Holder lookups applied
[00:55:43] [main/INFO]: Applying holder lookups
[00:55:43] [main/INFO]: Holder lookups applied
[00:55:43] [main/INFO]: Applying holder lookups
[00:55:43] [main/INFO]: Holder lookups applied
[00:55:43] [main/INFO]: Injecting itemstacks
[00:55:43] [main/INFO]: Itemstack injection complete
[00:55:43] [Forge Version Check/INFO]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[00:55:43] [Thread-3/INFO]: Using sync timing. 200 frames of Display.update took 62714934 nanos
[00:55:43] [Forge Version Check/INFO]: [forge] Found status: AHEAD Target: null
[00:55:44] [Sound Library Loader/INFO]: Starting up SoundSystem...
[00:55:45] [Thread-5/INFO]: Initializing LWJGL OpenAL
[00:55:45] [Thread-5/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

It seems to check the file, but doesnt do anything with it. No debug information either, so i have no idea what its actually doing.

 

 

versioning.png.6bdbc81a73c57312d2970f3ccd6ffff3.png

it works fine for forge however.

 

 

I have no idea what i'm doing wrong here.

Feel free to ask for more information if this isn't everything you need.

Edited by DarkEyeDragon
updated
Posted

You appear to be missing a few sections, I'm not sure these are crucial but they may be, try this:

{
  "homepage": "http://darkeyedragon.me/mods",
  "1.12.2":{
    "1.1.3":"<Changelog here, try to do this for every version>"
  }
  "promos": {
    "1.12.2-latest": "1.1.3",
    "1.12.2-recommended": "1.1.2",
    "latest": "1.1.3",
    "recommended": "1.1.2"
  }
}

 

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Bingo 

image.png.3267ca97e5037049318f75241c33752a.png

[22:10:40] [Forge Version Check/INFO] [forge.VersionCheck]: [screenshotuploader] Starting version check at http://localhost/VersionTest.json

[22:10:40] [Forge Version Check/INFO] [forge.VersionCheck]: [screenshotuploader] Found status: OUTDATED Target: 1.1.2

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
9 hours ago, DaemonUmbra said:

Bingo 

image.png.3267ca97e5037049318f75241c33752a.png

[22:10:40] [Forge Version Check/INFO] [forge.VersionCheck]: [screenshotuploader] Starting version check at http://localhost/VersionTest.json

[22:10:40] [Forge Version Check/INFO] [forge.VersionCheck]: [screenshotuploader] Found status: OUTDATED Target: 1.1.2

it still not doing it for me... no matter what i put in that file. Its not giving any kind of error or any response whatsoever

Posted (edited)

The one you have now is actually invalid, I goofed when I pasted the json earlier, you need a comma before promos (my code block has been edited to reflect this)

 

I recommend getting a text editor like VisualStudio Code, SublimeText, or Notepad++, something that will check if what you have is valid json

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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