Posted April 7, 20187 yr I know it's 1.10.2, but it's a very simple question, please. I've been searching for a while, and I've tested the following functions (these functions are called in a PlayerTickEvent) Block.getLightValue() IBlockState.getLightValue(WorldClient, BlockPos) World.getCombinedLight(blockPos, lightValue) World.getBlockLightOpacity(blockPos) World.getLightBrightness(blockPos) All I want to find out is a way to get the Block light level that appears on the debug screen: The block light value level that changes as you move around. I must be missing something, the results I get from debugging are really uncertain, most of the time they show 0, but if the player is standing on a block right next to a torch, sometimes the light value will catch 14, and sometimes it won't. SOLVED BY USING THIS: I still haven't tested if this is exactly what I want, but by using the source of this file from this mod: (https://github.com/oldjunyi/LightLevelOverlayReloaded/blob/1.12/src/main/java/com/mmyzd/llor/OverlayPoller.java) I've managed to get the block light, apparently it's gotta be based on the CHUNK, not on the world. Chunk chunk = w.getChunkFromChunkCoords(player.chunkCoordX, player.chunkCoordZ); int light = chunk.getLightFor(EnumSkyBlock.BLOCK, player.getPosition()); That's what I've done for now, in the future I'll add more checks, but at least I've managed to find something that patches the problem. Edited April 7, 20187 yr by Sanshirou Maybe I found the solution
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