Posted April 8, 20187 yr So I posted the topic a few hours ago about having issues with an addon mod and its item registry replacing items with the same registry name in the other mod. I tried forcing my addon to run before the main mod, which caused the blocks to also get registered using the addon mod's modid. I think this means that the main mod is registering its items AFTER my addon mod, despite my mod being required-after. Is there a way to see if the other mod has already ran its ModItems.class, and then only start running mine once that has finished?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.