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Custom Item Projectile Rendering Trouble


Lightning_Eagle

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I am having trouble with rendering my custom projectile. This is my first time using client and common proxies, so my apologies for my lack of skill.:(  

 

Main Class
  
  @SidedProxy(clientSide = "mymod.ClientProxy", serverSide = "mymod.CommonProxy")
		public static CommonProxy proxy;
	

		@EventHandler
		public void Load(FMLPreInitializationEvent Event) {
		proxy.registerRenderThings();
		}



Delcare
  
  	        public static Item RainbowSword_1;

Load
    
    RainbowSword_1 = new RainbowSword(20721, REDSTONE, "rainbowsword");
    GameRegistry.registerItem(RainbowSword_1, "RaibowSword");
    LanguageRegistry.addName(RainbowSword_1, "Rainbow Sword");
package mymod;

import mymod.entities.ExplosiveArrowRender;
import mymod.entities.MyExplodingArrows;
import mymod.entities.Rainbow;
import mymod.entities.RenderRainbow;
import mymod.items.RainbowSword;
import net.minecraft.client.renderer.entity.RenderSnowball;
import net.minecraft.item.Item;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;



public class ClientProxy extends CommonProxy{

	
@Override
public void registerRenderThings(){

	 
	
	RenderingRegistry.registerEntityRenderingHandler(Rainbow.class, new RenderRainbow(Main.RainbowSword_1));
	    RenderingRegistry.registerEntityRenderingHandler(MyExplodingArrows.class, new ExplosiveArrowRender());
        
System.out.println("Random Mod: ClientProxy loaded");



}

}
package mymod;

import mymod.entities.MyExplodingArrows;
import mymod.entities.Rainbow;
import mymod.entities.RenderRainbow;
import net.minecraft.item.Item;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;


public class CommonProxy{




	
public void registerRenderThings(){
	  RenderingRegistry.registerEntityRenderingHandler(Rainbow.class, new RenderRainbow(Main.RainbowSword_1, 20721));
	   
	  EntityRegistry.registerModEntity(Rainbow.class, "RainBow", 100, this, 10, 10, false);
	  EntityRegistry.registerModEntity(MyExplodingArrows.class, "Arrow", 1000, this, 100, 10, false);
      
      
}

}
package mymod.entities;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class Rainbow extends EntityThrowable
{
    public Rainbow(World par1World)
    {
        super(par1World);
    }

    public Rainbow(World par1World, EntityLivingBase par2EntityLivingBase)
    {
        super(par1World, par2EntityLivingBase);
    }

    public Rainbow(World par1World, double par2, double par4, double par6)
    {
        super(par1World, par2, par4, par6);
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
    {
        if (par1MovingObjectPosition.entityHit != null)
        {
            byte b0 = 15;

            if (par1MovingObjectPosition.entityHit instanceof EntityBlaze)
            {
                b0 = 3;
            }

            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)b0);
        }

     

        if (!this.worldObj.isRemote)
        {
            this.setDead();
        }
    }
}
package mymod.entities;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityPotion;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPotion;
import net.minecraft.potion.PotionHelper;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderRainbow extends Render
{
    private Item field_94151_a;
    private int field_94150_f;

    public RenderRainbow(Item par1Item, int par2)
    {
        this.field_94151_a = par1Item;
        this.field_94150_f = par2;
    }

    public RenderRainbow(Item par1Item)
    {
        this(par1Item, 0);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f);

        if (icon != null)
        {
            GL11.glPushMatrix();
            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glScalef(0.5F, 0.5F, 0.5F);
            this.bindEntityTexture(par1Entity);
            Tessellator tessellator = Tessellator.instance;

            if (icon == ItemPotion.func_94589_d("bottle_splash"))
            {
                int i = PotionHelper.func_77915_a(((EntityPotion)par1Entity).getPotionDamage(), false);
                float f2 = (float)(i >> 16 & 255) / 255.0F;
                float f3 = (float)(i >> 8 & 255) / 255.0F;
                float f4 = (float)(i & 255) / 255.0F;
                GL11.glColor3f(f2, f3, f4);
                GL11.glPushMatrix();
                this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay"));
                GL11.glPopMatrix();
                GL11.glColor3f(1.0F, 1.0F, 1.0F);
            }

            this.func_77026_a(tessellator, icon);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
        }
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity)
    {
        return TextureMap.locationItemsTexture;
    }

    private void func_77026_a(Tessellator par1Tessellator, Icon par2Icon)
    {
        float f = par2Icon.getMinU();
        float f1 = par2Icon.getMaxU();
        float f2 = par2Icon.getMinV();
        float f3 = par2Icon.getMaxV();
        float f4 = 1.0F;
        float f5 = 0.5F;
        float f6 = 0.25F;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        par1Tessellator.startDrawingQuads();
        par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
        par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3);
        par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3);
        par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2);
        par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2);
        par1Tessellator.draw();
    }
}

 

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