Posted March 12, 201312 yr How would I go about for example with an item on right click they are probably similar so i would only need one explanation but if they are both diffrent can you point me in both directions please. ItemPseudoCodeItem onRightClick doMethod(1); wait 20 ticks doAnotherMethod(""); wait 90 ticks doSomeOtherMethod(true); ItemPseudoCodeBlock onPlace doMethod(1); wait 20 ticks doAnotherMethod(""); wait 90 ticks doSomeOtherMethod(true);
March 12, 201312 yr oh no, not this again... http://www.minecraftforge.net/forum/index.php/topic,5964.0.html mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
March 12, 201312 yr Author oh no, not this again... http://www.minecraftforge.net/forum/index.php/topic,5964.0.html If I used a tick handler and used the onGameTick() method to do some code its parsed no parameters so how would I know what item to execute the code on or what itemstack ect? also items dont have a scheduleUpdate()
March 12, 201312 yr also items dont have a scheduleUpdate() read whole topic. there are described two possible solutions (one easy to implement but a bit more damanding by diesieben07, second more optimized approach by me). all data you want to pass you have to wrap into the event object. this is not totally trivial stuff, some programming experience is required... mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
March 13, 201312 yr Author also items dont have a scheduleUpdate() read whole topic. there are described two possible solutions (one easy to implement but a bit more damanding by diesieben07, second more optimized approach by me). all data you want to pass you have to wrap into the event object. this is not totally trivial stuff, some programming experience is required... Ok so read it so basically I need to create a new object containing a tick number to know when it must fire this object and then x,y,z,itemStack ect into the object then put that into a list of objects into the tick handler class once the tick counter has hit 0 I then doSomeMethodInMyItem(object)
March 13, 201312 yr yep, unlike the other guy you got it fast . you should also consider saving these data (world storage or something), it all depends if without the event fired can something break. mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
March 13, 201312 yr Author yep, unlike the other guy you got it fast . you should also consider saving these data (world storage or something), it all depends if without the event fired can something break. A add on to this thread. I got a little bug that I found is strange and I can not explain easily what's happening in words so here is a youtube video showing what is happening http://youtu.be/KUy0TLNDquU my question from the video is, why when the player dies it still spawns the item but at the players spawn location not at the players current position. to drop the item I am using the EntityPlayer.entityDropItem()
March 13, 201312 yr I think when player dies new entity is created, it could be the cause of this behaviour (not 100% sure though). mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
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