Jump to content

ItemRecord Problems


Recommended Posts

There will be a lot of code shown here because my mod is very spread out. I have been making this fairly small mod and i was trying to mess with item records which i am unfamiliar with, my code will be shown below for just about every bit of code belonging to this item. I have seem to get everything working except the sound that i am trying to play, does not seem to play, in-fact it doesn't even show "Now Play ____ Music Disc". If anyone see's the problem please help me solve it. Thank you in advance.


package xtekblue.mod.init;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import xtekblue.mod.objects.items.ItemBase;
import xtekblue.mod.objects.items.ItemRecord;
import xtekblue.mod.util.handlers.SoundsHandler;

public class ItemInit {

	public static final List<Item> ITEMS = new ArrayList<Item>();
	public static final Item MUD_BALL = new ItemBase("mud_ball");
	public static final Item RECORD_SAD = new ItemRecord("sad", SoundsHandler.RECORD_SAD);
	//public static final Item MIX_REDSTONE_GLOWSTONE = new ItemBase("mix_redstone_glowstone");
	//public static final Item EMERALD_SWORD = new ItemSwordBase("emerald_sword", ItemBase.ToolMaterialFXI.EMERALD);


package xtekblue.mod.objects.items;

import java.util.List;
import java.util.Map;

import javax.annotation.Nullable;

import com.google.common.collect.Maps;

import net.minecraft.block.BlockJukebox;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ItemRecord extends ItemBase {

    private static final Map<SoundEvent, ItemRecord> RECORDS = Maps.<SoundEvent, ItemRecord>newHashMap();
    private final SoundEvent sound;
    private final String displayName;
	public ItemRecord(String name, SoundEvent soundIn) {
        this.displayName = "XXX - SAD";
        this.sound = soundIn;
        this.maxStackSize = 1;
        RECORDS.put(this.sound, this);
     * Called when a Block is right-clicked with this Item
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
        IBlockState iblockstate = worldIn.getBlockState(pos);

        if (iblockstate.getBlock() == Blocks.JUKEBOX && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
            if (!worldIn.isRemote)
                ItemStack itemstack = player.getHeldItem(hand);
                ((BlockJukebox)Blocks.JUKEBOX).insertRecord(worldIn, pos, iblockstate, itemstack);
                worldIn.playEvent((EntityPlayer)null, 1010, pos, Item.getIdFromItem(this));

            return EnumActionResult.SUCCESS;
            return EnumActionResult.PASS;

     * allows items to add custom lines of information to the mouseover description
    public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn)

    public String getRecordNameLocal()
        return I18n.translateToLocal(this.displayName);

     * Return an item rarity from EnumRarity
    public EnumRarity getRarity(ItemStack stack)
        return EnumRarity.RARE;

    public static ItemRecord getBySound(SoundEvent soundIn)
        return RECORDS.get(soundIn);

    public SoundEvent getSound()
        return this.sound;


package xtekblue.mod.util.handlers;

import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import xtekblue.mod.util.Reference;

public class SoundsHandler {

	public static SoundEvent RECORD_SAD;
	public static void registerSounds() {
		RECORD_SAD = registerSound("record.sad");
	private static SoundEvent registerSound(String name) {
		ResourceLocation location = new ResourceLocation(Reference.MODID, name);
		SoundEvent event = new SoundEvent(location);
		return event;

My .ogg file is saved in "assets.bx.sounds.record" and my sounds.json is saved in "assets.bx".

Here is my sounds.json

        "category": "record",
        "subtitle": "record.sad",
        "sounds": [{ "name": "bx:record/sad", "stream": true}]


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.