Jump to content

Recommended Posts

Posted

You can see how minecraft does that in net.minecraftforge.client.GuiIngameForge#renderHealth. Basically the withered/poisoned hearts are a part of the hud texture and MC just changes the uvs when it detects a certain potion effect active. If you want to replicate that effect you would need to use a RenderGameOverlayEvent to cancel the default hearts rendering when you need it and render your hearts with a different texture.

  • Like 1
  • 3 weeks later...
Posted
On 5/11/2018 at 12:38 PM, V0idWa1k3r said:

You can see how minecraft does that in net.minecraftforge.client.GuiIngameForge#renderHealth. Basically the withered/poisoned hearts are a part of the hud texture and MC just changes the uvs when it detects a certain potion effect active. If you want to replicate that effect you would need to use a RenderGameOverlayEvent to cancel the default hearts rendering when you need it and render your hearts with a different texture.

How do I use the rendering functions in the Event?

Posted

Ok managed to make it. Now the only problem is updateCounter that is a timer decremented every tick. Sadly the RenderGameOverlayEvent is called every frame. How I can get this timer working with ticks instead of frames?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.