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I have also encountered the same problem and already sent a bug report to AMD. I got it to work once a few days ago but for some reason it just broke again. AMD please fix this :(
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By Warren Tode · Posted
Set up your serializer to read Item Stacks, then use the tags in your Json files. It will convert the tags to items automatically when crafting. Look at my files as an example here: The recipe type: https://github.com/toadie-odie/TodeVillagers/blob/10_glass_kiln_mostly_done/src/main/java/net/warrentode/todevillagers/recipes/GlassblowingRecipe.java Sample Json Recipe File using a tag for an ingredient: https://github.com/toadie-odie/TodeVillagers/blob/10_glass_kiln_mostly_done/src/main/resources/data/todevillagers/recipes/glass_from_glassblowing_sand.json I hope I fully understood what you're trying to do, and if so, I hope this helps. -
So I've noticed that if I try to get Player's delta movement, it returns some values on Client, but on Server, the vector is just a bunch of zeros. I'm guessing this is because Player movement is mainly handled on Client, but I'd like to ask if there's any way to get Player's movement on Server (for example, if there was a block the Player could pass through only at a certain speed along one axis, or if the block would save Player momentum and then set that Player's momentum again when needed).
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Hello everyone! I played Minecraft with some modes. As usually I saved the game and in an hour I couldn't load it anymore, I always got this error "Errors in currently selected datapacks prevent the world from It's loading". I haven't added any mod to the game. I tried to load another world with the same mods and it worked well. Back to my main world and I got the same error. I deleted a couples unused mods and it didn't help. What can I do else to fix it? Here's the debug file: https://drive.google.com/file/d/1AqZFRf2hsoH5RcAqQe0VRJRk0BY0MTKv/view?usp=sharing I checked the datapack folder, it's empty
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