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Need help with setting up run configurations for ComputerCraft 1.12.2 (and updating forge version of the project)


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Posted (edited)

Hey,

I'm quite inexperienced with modding and forge and gradle are still all kinds of confusing to me, so excuse me if I say something dumb. I cloned the ComputerCraft repository and opened the folder as an IntelliJ IDEA project. I ran the setupDecompWorkspace task and the genIntellijRuns task. My problem is with the run configurations. The game + forge load fine, but once loaded ComputerCraft itself isn't actually loaded. However if I run the gradle runClient task it does load properly. I would prefer not to use the gradle task option every time I want to test a change, so my question is if someone could help me get the run configurations to work. Forge version: 1.12-14.21.1.2387

 

I would also like to know how to update the project to the latest recommended version of Forge for 1.12.2.

Thanks!

Edited by SweetVRgamer
Posted

Apparently my issue had to do with the project bytecode version. Once I set it to 8 (had it on 10, which is the latest version of java) it worked fine. Still having problems figuring out how to update forge/gradle.

Posted (edited)

What I've done in the past to update the forge version is simply get the updated mdk and unzip it into the project, then run

gradlew setupdecompworkspace --refreshdependencies

 

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Why are you trying to update it? Also if you are inexperienced with modding and forge and gradle this is definitely not a good mod to start with?

Posted
4 hours ago, DaemonUmbra said:

What I've done in the past to update the forge version is simply get the updated mdk and unzip it into the project, then run


gradlew setupdecompworkspace --refreshdependencies

 

This seems like a good way to do it indeed. I will try this. I actually had updated it, but for some reason it didn't see any Forge or Minecraft classes, so I reverted it. Hopefully this way will work better.

 

9 minutes ago, MDW01 said:

Why are you trying to update it? Also if you are inexperienced with modding and forge and gradle this is definitely not a good mod to start with?

I was going to try and update it to the last version of ForgeGradle as practice, but I decided to practice on a mod of my own first. Luckily setting that up wasn't a big deal since I have tried it before and overcame most of the struggles back then.

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