Jump to content

Recommended Posts

Posted

i created a sky factory 2 server and played it for a bit

then when i launched the server again this error comes up

[18:52:59] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[18:52:59] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.

can someone help ?

 

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Sorry to have bothered everyone.  I think I've figured it out: NbtUtils.snbtToStructure() will allow me to get the compound tag from a string I can load, and ItemStack.setTag() will allow me to write it to an item. Again, sorry to bother everyone -- it took a long time to work it out, it seems finding answers on the internet by googling isn't a viable way to get info so it took a lot of guessing, experimenting, and trial and error until I hit upon the path to a solution.
    • Hello, My modded forge server was working with no issues up until last night. The current issue is that the server crashes as soon as another player joins.   Steps I have already tried: Deleted these files: banned-ips.json, banned-players.json, ops.json, usercache.json, whitelist.json. Deleted all player files Deleted the chunk that player was in   Mods: Pixelmon 1.20.2, 9.2.10 Crash log: https://pastebin.com/qauuZLRE Latest Log: https://pastebin.com/TxCGS4sc Other issue I get when starting up the server: [LanServerPinger #1/WARN] [net.minecraft.client.server.LanServerPinger/]: LanServerPinger: Network is unreachable
    • I tried to reinstall the server multiple times but nothing worked and I keep getting the same error... I do have the correct java 21 installed or whatever it was. I couldn't find whats causing this problem as I tried a lot to reinstall the files again and again.
    • OK, what I need is to be able to take a JSON string, from a config file or data pack, and convert into NBT that can be applied to any arbitrary item (technically, item stack). This could easily be done in 1.12.2 using JsonToNBT.getTagFromJson(String data) like so: NBTFromJsonWrapper(String label, String data) { super(label, label); try { wrapped = JsonToNBT.getTagFromJson(data); } catch (NBTException e) { System.err.println("Exception reading json-nbt string: " + e.getMessage()); wrapped = new NBTTagCompound(); } } However, I can't seem to find a way to do this in newer version, specifically 1.19.4 (though once I'm done updating to that version I plan to be updating the latest 1.20 and 1.21 version). Alternately, of these NBT strings that resemble JSON but are not quite would be just as good, perhaps better: {ench:[{lvl:3s,id:35s},{lvl:5s,id:32s}],Unbreakable:1b,display:{Lore:["Believe it or not, this comes from ","an ancient Vanilla World. "],Name:"Fortuna Major"}} This was previously used for several purposes, one was simply to create purely vanilla potions.  The other was to create special items, primarily as trophies albeit practically useful trophies, often in the form of Easter Eggs. (I also had a homebrew system along side it, but I don't think I'll be updating it.) Any help would be appreciated.  Surely there is still a way to do this, and codecs do not seem to be the answer.  
    • The security check is a captcha which shows below the question. If it doesn’t show for you, make sure your ad blocker is disabled as it may be hiding it.
  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.