Posted March 14, 201312 yr Hi all, I have several recipes in my mod that use planks: GameRegistry.addRecipe(new ItemStack(buildingConstructor, 1), new Object[]{ "PPP", "CWC", "CCC", Character.valueOf('C'), Block.cobblestone, Character.valueOf('P'), Block.planks, Character.valueOf('W'), Block.workbench }); I've noticed in NEI when looking up recipes that other mods can use planks from other mods such as Forestry and XtraBiomesXL. How do I do that with mine, as they currently only accept vanilla planks. Is it something to do with the ore dictionary? (even though planks are not ores!) or are they using the respective mod's API ? Thanks.
March 14, 201312 yr if the mod registers the wood using forge ore dictionary you can use the forge ore dictionary. I think you might find this usefull http://www.minecraftforge.net/wiki/Common_Oredict_names and this guy has tutorials on how to use the ore dictionary (note its for 1.4.7 not sure if it works for 1.5 haven't tested but I doubt the ore dict was changed in 1.5) http://www.minecraftforum.net/topic/1452051-147-deverions-forge-modding-tutorials-updated-04-03-2013-23-tutorials/
March 15, 201312 yr also, if you add it to that you can transmute it using the forge lexicon The Korecraft Mod
March 15, 201312 yr Author Thanks guys, my mod doesn't add new planks, it uses planks in it's recipes, but it looks like I can use OreDictionary.getOres() method to get all planks available (including Forestry planks etc) and add a recipe for each type, nice!
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