Posted June 5, 20187 yr I have a code that uses ExecutorService to execute code async from the client so the game doesn't freeze. In rare occasions the game will actually crash after playing a sound, can this be possible? java.util.ConcurrentModificationException: null at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:401) ~[guava-21.0.jar:?] at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:252) ~[chm.class:?] Edited June 5, 20187 yr by Coder
June 6, 20187 yr Author 2 hours ago, diesieben07 said: You cannot interact with the game in any way (except through the methods in IThreadListener and maybe a very few others) from threads other than the main thread. Why is it happening only at random occasions then?
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