Jump to content

Can playing a sound async / after sleep cause crash?


Recommended Posts

I have a code that uses ExecutorService to execute code async from the client so the game doesn't freeze.

In rare occasions the game will actually crash after playing a sound, can this be possible?


java.util.ConcurrentModificationException: null
    at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:401) ~[guava-21.0.jar:?]
    at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:252) ~[chm.class:?]

Edited by Coder
Link to comment
Share on other sites

2 hours ago, diesieben07 said:

You cannot interact with the game in any way (except through the methods in IThreadListener and maybe a very few others) from threads other than the main thread.

Why is it happening only at random occasions then?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.