Posted June 7, 20187 yr Hey guys ! I'm trying to make an animated Block (opened and closed block). I don't know how to start it because forge documentation didn't help me to figure out how to do this. But i already did that : trough Propertybool and with Blockstate JSON, i made different model of the block. If i change a boolean in my block class, my block is turning closed or opened peferctly the way i want. Only the problem is that... well... if I try to change it in game, the change didn't take place. I have to restart the map (leave and directly go back in) to see the change. SetBlockState didn't make anything change If someone has a tutorial to show me, don't hésitate ? Here my Block Spoiler package microcellule.minelyoko.Block; import java.util.List; import javax.annotation.Nullable; import com.google.common.collect.Lists; import microcellule.minelyoko.Interface.IConnectableSupCalc; import net.minecraft.block.Block; import net.minecraft.block.BlockDirectional; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class ScannerBlock extends Block implements IConnectableSupCalc { public static final String NAME = "scannerblock"; boolean closed =false ; public static final PropertyBool DOWN = PropertyBool.create("down"); public static final PropertyBool DOWNCLOSE = PropertyBool.create("down_close"); public static final PropertyBool MIDDLE = PropertyBool.create("middle"); public static final PropertyBool MIDDLECLOSE = PropertyBool.create("middle_close"); public static final PropertyBool UP = PropertyBool.create("up"); public static final PropertyBool UPCLOSE = PropertyBool.create("up_close"); public static final PropertyDirection FACING = BlockDirectional.FACING; protected static final AxisAlignedBB HITBOX = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.125D, 0.5625D); public ScannerBlock() { super(Material.IRON); setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DOWN, Boolean.valueOf(false)).withProperty(DOWNCLOSE, Boolean.valueOf(false)).withProperty(MIDDLE, Boolean.valueOf(false)).withProperty(MIDDLECLOSE, Boolean.valueOf(false)).withProperty(UP, Boolean.valueOf(false)).withProperty(UPCLOSE, Boolean.valueOf(false))); setResistance(5.0F); setHardness(3.0F); setCreativeTab(CreativeTabs.BUILDING_BLOCKS); setSoundType(SoundType.METAL); MineLyokoBlocks.setBlockName(this, NAME); } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) { return state.withProperty(DOWN, Boolean.valueOf(checkId(0,world,pos))).withProperty(DOWNCLOSE, Boolean.valueOf(checkId(1,world,pos))).withProperty(MIDDLE, Boolean.valueOf(checkId(2,world,pos))).withProperty(MIDDLECLOSE, Boolean.valueOf(checkId(3,world,pos))).withProperty(UP,Boolean.valueOf(checkId(4,world,pos))).withProperty(UPCLOSE,Boolean.valueOf(checkId(5,world,pos))); } private boolean checkId(int id,IBlockAccess world, BlockPos pos) { boolean result = false; switch (id) { case 0: if (world.getBlockState(pos.down()).getBlock() != this && !closed) { result=true; } break; case 1: if (world.getBlockState(pos.down()).getBlock() != this && closed) { result=true; } break; case 2: if (world.getBlockState(pos.down()).getBlock() instanceof ScannerBlock && (world.getBlockState(pos.up()).getBlock() instanceof ScannerBlock && !closed)) { result=true; } break; case 3: if (world.getBlockState(pos.down()).getBlock() instanceof ScannerBlock && (world.getBlockState(pos.up()).getBlock() instanceof ScannerBlock && closed)) { result=true; } break; case 4: if (world.getBlockState(pos.down()).getBlock() instanceof ScannerBlock && world.getBlockState(pos.down(2)).getBlock() instanceof ScannerBlock && world.getBlockState(pos.down(3)).getBlock() instanceof ScannerBlock && !closed) { result=true; } break; case 5: if (world.getBlockState(pos.down()).getBlock() instanceof ScannerBlock && world.getBlockState(pos.down(2)).getBlock() instanceof ScannerBlock && world.getBlockState(pos.down(3)).getBlock() instanceof ScannerBlock && closed) { result=true; } break; default: result=false; } return result; } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, DOWN, DOWNCLOSE, MIDDLE, MIDDLECLOSE, UP, UPCLOSE}); } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { if (worldIn.getBlockState(pos.up()).getBlock()== Blocks.AIR && worldIn.getBlockState(pos.up(2)).getBlock()== Blocks.AIR && worldIn.getBlockState(pos.up(3)).getBlock()== Blocks.AIR ) { return true; } else return false; } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if(worldIn.getBlockState(pos.down()).getBlock() != this) { worldIn.setBlockState(pos.up(), state); worldIn.setBlockState(pos.up(2), state); worldIn.setBlockState(pos.up(3), state); } super.onBlockAdded(worldIn, pos, state); } public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { super.breakBlock(worldIn, pos, state); if(worldIn.getBlockState(pos.down()).getBlock() instanceof ScannerBlock) { worldIn.setBlockToAir(pos.down()); } if(worldIn.getBlockState(pos.up()).getBlock() instanceof ScannerBlock) { worldIn.setBlockToAir(pos.up()); } } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { worldIn.setBlockState(pos, state.withProperty(FACING, EnumFacing.getDirectionFromEntityLiving(pos, placer)), 2); } public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getFront(meta & 7)); } public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getIndex(); return i; } public void setClosed(boolean statut) { this.closed = statut; } public boolean getClosed() { return closed; } } (i think you can see i'm still a beginner with all this line of code. Yup i can agree. I will learn how to do better later :p... And at least it works :p) Edited June 7, 20187 yr by Microcellule
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