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Prevent using item to change player speed


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Hey, I'm trying to make an item not slowing down the player when it's used.

For the moment I made a function in my Item extended class

    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
        return new ActionResult<ItemStack>(EnumActionResult.PASS, playerIn.getHeldItem(handIn));


I can't even find where in the code the speed is changing when an item is used.

Thanks for your help.

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