Posted June 9, 20187 yr Set<SPacketPlayerPosLook.EnumFlags> set = EnumSet.<SPacketPlayerPosLook.EnumFlags>noneOf(SPacketPlayerPosLook.EnumFlags.class); e.dismountRidingEntity(); e.setLocationAndAngles(x, y, z, yaw, pitch); ((EntityPlayerMP)e).connection.setPlayerLocation(x, y, z, yaw, pitch, set); I sent in the args of 0 4 0 0.0f, 0.0f where the last two args are yaw and pitch. The print line I tried printed 0.0f on both yaw and pitch but, the render of the shoulders was wrong compared to that of the player respawning and the shoulders being straight. in the render it looks like the shoulder is diagonal compared to straight?????? I also tried this both before and after the method above no luck: e.setRotationYawHead(0.0f); e.rotationYawHead = 0; e.prevRotationYaw = 0; e.prevRotationPitch = 0; e.renderOffsetX = 0; e.renderOffsetY = 0; e.renderOffsetZ = 0; e.renderYawOffset = 0; Edited June 10, 20187 yr by jredfox
June 13, 20187 yr Author need help on this still. Also player.dismountRidingEntity(); doesn't always do it's job
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