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[1.12.2] Giving Status Effects on Spawn


guyWITH2forks

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Hello,

So I know I say this a lot, but... I am creating my own dimension that is supposed to mimic the Moon.

The idea is that when the player enters the dimension they are given the status effects of jump boost to simulate the lower gravity. When 1.13 releases I will also add slow falling.

How would I go about this? Do I add something to my dimensions world provider? And what do I add?

 

I also thought it would be cool to give the poison effect(or something similar) unless the player is wearing a full set of "Space Suit" armor to simulate suffocating.

 

I apologize I am only about 4 months into modding, but would love to start a conversation and hear some ideas on how to achieve this!

Sköl brothers

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On 6/17/2018 at 2:54 PM, TheRPGAdventurer said:

Hmmm, try using world.worldInfo.spawnX, spawnY, spawnZ.

Uhhh... What?

 

Maybe you can use the EntityJoinWorldEvent or the PlayerChangeDimensionEvent.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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