Posted March 15, 201312 yr i have added an item that when right clicked pawns a fireball but it only shoots in one direction and the .setMaxDamage doesn't work, here is the code Main Class; package ashtonsmod.common; import net.minecraft.block.Block; import net.minecraft.block.BlockReed; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.Enchantment; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemSeeds; import net.minecraft.item.ItemStack; import net.minecraftforge.common.DungeonHooks; import net.minecraftforge.common.EnumHelper; import net.minecraftforge.common.IPlantable; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.common.registry.TickRegistry; import cpw.mods.fml.relauncher.Side; @Mod(modid = "ashtonsmod", name = "Ashton's Mod", version = "1.00") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class ashtonsmod { public static Item Tentacle; @SidedProxy(clientSide = "ashtonsmod.client.ClientProxyashtonsmod", serverSide = "ashtonsmod.common.CommonProxy") public static CommonProxy proxy; proxy.registerServerTickHandler(); proxy.registerRenderers();{ Tentacle = new Tentacle(548).setMaxStackSize(1).setIconIndex(44).setItemName("Tentacle").setMaxDamage(32); DungeonHooks.addDungeonLoot(new ItemStack(ashtonsmod.Tentacle), 10, 1, 1); LanguageRegistry.addName(Tentacle,"Lesser Ghast Tentacle"); } } } the tentacle class; package ashtonsmod.common; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySmallFireball; import net.minecraft.item.EnumRarity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class Tentacle extends Item{ public Tentacle(int par1) { super(par1); this.setMaxDamage(32); } public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { if (!par3EntityPlayer.capabilities.isCreativeMode) { --par1ItemStack.stackSize; } par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!par2World.isRemote) { par2World.spawnEntityInWorld(new EntitySmallFireball(par2World, par3EntityPlayer, iconIndex, iconIndex, iconIndex)); } par3EntityPlayer.swingItem(); return par1ItemStack; } @Override public String getTextureFile(){ return CommonProxy.items_png; } } Let e know if you need any more code, such as the serverProxy or client proxy or some such like that. Use examples, i have aspergers. Examples make sense to me.
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