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How does Forge handle Armor Calculation?

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In 1.9, Mojang changed armor calculation to a different, more convoluted system. I was reading through the internet and I couldn't find anything about this new system in the modded world. So could someone explain how Forge handles the armor bars along with the toughness attribute or is it the same as the vanilla system?

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In the section "Damage Protection" is the formula for the protection armor gives, and an explanation below that.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.


1.12 -> 1.13 primer by williewillus.


1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.



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