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Posted (edited)

Hello. Recently I've been working on a mod that formats player names. Everything is fine expect that the display name is done in the client then the server formats it. I was wondering if there was a way for the event#displayname in PlayerEvent.NameFormat to be the name after the server modifies it, or any other way to get the format name after being modified by the server.

(by server I mean in multiplayer)

 

Thanks in advance.

Edited by Reflxction
Posted
45 minutes ago, diesieben07 said:

No. To modify the name in all places you need a client-side mod.

Yeah but doesn't the server modify the display name using a packet, and when the client receives it it renders based on it?

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