Jump to content

Crafting Recipe loop... is this good practice or not?


Recommended Posts

I am thinking about coding crafting recipes that allow Items to be crafted with damaged materials, however the materials can't be pass a point of damage.

 

Is it ok if I code this as a crafting recipe loop?

 

		for (int counter = 0; counter <= 20; ++counter)
	{
		GameRegistry.addShapelessRecipe(new ItemStack(mod_HarkenScythe.HSTalisman, 1, 1), new Object[]
		{
			new ItemStack(mod_HarkenScythe.HSTalisman), new ItemStack(mod_HarkenScythe.HSSoulVessel, 1, counter)
		});
	}

 

Simply states that the new Item HSTalisman can be crafted with any HSSoulVessel that is not damaged beyond 20.

 

Would that cause problems for such mods as NEI or add unnecessary recipes into the memory?

 

I have about 5 other items that would use this loop, and each will have a 40 damage limit loop too.

 

That is about 300+ recipes......

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.