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[1.12] Custom State Map Problem


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Hello. I am having a problem with a custom state map for a set of blocks.


I set up three blocks using the same custom state map, but only the first block appears, the other two are missing model blocks.


Even if I reorder the blocks in the code, it is still only the first block that has the custom state map applied appears.


For example, if I have


MyStateMap stateMap = new MyStateMap();
ModelLoader.setCustomStateMapper( block1, stateMap );
ModelLoader.setCustomStateMapper( block2, stateMap );
ModelLoader.setCustomStateMapper( block3, stateMap );


then block1 appears as the proper model, but block2 and block3 are missing models.


If I move block1 to the bottom, block2 appears normal, but block1 and block3 are missing models.


This did seem to work in previous Minecraft versions.

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The code above is located in my ClientProxy preInit().


Here is my state mapper

public class SizeStateMap extends StateMapperBase
	protected ModelResourceLocation getModelResourceLocation( IBlockState state )
		String size = state.getValue( BlockLockable.CONNECTED ) ? "_large" : "_small";
		String name = Block.REGISTRY.getNameForObject( state.getBlock() ).toString() + size;
		Map < IProperty<?>, Comparable<? >> map = Maps. < IProperty<?>, Comparable<? >> newLinkedHashMap(state.getProperties());
		map.remove( BlockHorizontal.FACING );
		map.remove( BlockLockable.CONNECTED );
		if( map.containsKey( BlockDoor.HINGE ))
			name += "_" + state.getValue( BlockDoor.HINGE ).getName();
			map.remove( BlockDoor.HINGE );
		return new ModelResourceLocation( new ResourceLocation( name ), getPropertyString( map ) );


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