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Posted

hello, non meta user here!

i am working with damage bars and i'm having a bit of trouble.

i wanted to make an item that dosent break so i put in this code:

    public boolean isDamageable()

    {

        return this.getMaxDamage()>this.getMetadata(par1) ;

    }

waht would i put in the par1 to get the current item's damage value?

Also, I should have you know that you are reading my signature.

Posted

I made my own tool class and it the events to damage items are these:

 

    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)

    {

        par1ItemStack.damageItem(2, par3EntityLiving);

        return true;

    }

 

    public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)

    {

        par1ItemStack.damageItem(1, par7EntityLiving);

        return true;

    }

 

 

 

you can change it to this and the tools will not break:

 

    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)

    {

        if(par1ItemStack.getMaxDamage() == par1ItemStack.getItemDamage())

        {

            return true;

        }

        else

        {

              par1ItemStack.damageItem(2, par3EntityLiving);

              return true;

        }

    }

 

    public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)

    {

        if(par1ItemStack.getItemDamage() == par1ItemStack.getMaxDamage())

        {

              return true;

        }

        else

        {

            par1ItemStack.damageItem(1, par7EntityLiving);

            return true;

          }

    }

 

 

hope it helps

Posted

I just make tools have -1 durability, does the same thing, you can't encahnt using an encahntment table however... (It's a "feature")

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