Posted March 16, 201312 yr hello, non meta user here! i am working with damage bars and i'm having a bit of trouble. i wanted to make an item that dosent break so i put in this code: public boolean isDamageable() { return this.getMaxDamage()>this.getMetadata(par1) ; } waht would i put in the par1 to get the current item's damage value? Also, I should have you know that you are reading my signature.
March 16, 201312 yr Author im kinda rushed on this one guys. anyone have anything? Also, I should have you know that you are reading my signature.
March 16, 201312 yr I made my own tool class and it the events to damage items are these: public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving) { par1ItemStack.damageItem(2, par3EntityLiving); return true; } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { par1ItemStack.damageItem(1, par7EntityLiving); return true; } you can change it to this and the tools will not break: public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving) { if(par1ItemStack.getMaxDamage() == par1ItemStack.getItemDamage()) { return true; } else { par1ItemStack.damageItem(2, par3EntityLiving); return true; } } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { if(par1ItemStack.getItemDamage() == par1ItemStack.getMaxDamage()) { return true; } else { par1ItemStack.damageItem(1, par7EntityLiving); return true; } } hope it helps
March 17, 201312 yr I just make tools have -1 durability, does the same thing, you can't encahnt using an encahntment table however... (It's a "feature") This is the creator of the Rareores mod! Be sure to check it out at
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