genandnic Posted July 23, 2018 Share Posted July 23, 2018 (edited) Hostile mobs usually despawn once the player moves away from them, typically once they're 128 blocks away. But passive mobs won't despawn, not by default anyway. I want to spawn a cow that will dissapear once unloaded. I thought I could do this by spawning a mob with "PersistenceRequired" set to false, but this doesn't seem to work: List<ResourceLocation> entities = new ArrayList<ResourceLocation>(EntityList.ENTITY_EGGS.keySet()); ResourceLocation randomResource = entities.get(rand.nextInt(entities.size())); Entity randomEntity = EntityList.createEntityByIDFromName(randomResource, entity.world); if (!randomEntity.isNonBoss()) return; NBTTagCompound nbt = new NBTTagCompound(); nbt.setBoolean("PersistenceRequired", false); ((EntityLiving) randomEntity).readEntityFromNBT(nbt); randomEntity.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch); entity.world.spawnEntity(randomEntity); entity.setDead(); Edited July 23, 2018 by genandnic Quote Link to comment Share on other sites More sharing options...
genandnic Posted July 23, 2018 Author Share Posted July 23, 2018 1 hour ago, diesieben07 said: LivingSpawnEvent.AllowDespawn can be used for this purpose. Thank you, this works perfectly! Quote Link to comment Share on other sites More sharing options...
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