Posted July 26, 20187 yr Hi all, I'm struggling with fluid texture locations. Where do the resource locations for the still and flowing parameters point to? Looking at the docs, a resource location points to assets/<domain>/<ctx>/<path>; I define the <domain> and <path>, those are known, but what's the <ctx> in this case? I can't find that anywhere, and the getter methods for ResourceLocation don't seem to cover that? I've put .png files with the appropriate name wherever I can think of, but when placed in the world, the fluid still shows up with a missing texture. Any suggestions/pointers would be appreciated. Thanks!
July 26, 20187 yr ResourceLocation for fluids should point to assets/modid/textures/fluids. So you should do this: new ResourceLocation(MODID, "fluids/fluidname_still/flow") Edited July 26, 20187 yr by Dipo
July 26, 20187 yr Author Thanks for the response, Dipo! With that out of the way, I was able to narrow down the (many, many) other issues with my code, and it's working now!
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