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Posted

Hi all,

 

I'm struggling with fluid texture locations. Where do the resource locations for the still and flowing parameters point to?

 

Looking at the docs, a resource location points to assets/<domain>/<ctx>/<path>; I define the <domain> and <path>, those are known, but what's the <ctx> in this case? I can't find that anywhere, and the getter methods for ResourceLocation don't seem to cover that?

 

I've put .png files with the appropriate name wherever I can think of, but when placed in the world, the fluid still shows up with a missing texture.

 

Any suggestions/pointers would be appreciated.

Thanks!

ResourceLocation for fluids should point to assets/modid/textures/fluids.

So you should do this:

new ResourceLocation(MODID, "fluids/fluidname_still/flow")

 

Edited by Dipo

  • Author

Thanks for the response, Dipo! With that out of the way, I was able to narrow down the (many, many) other issues with my code, and it's working now!

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