July 28, 20187 yr 9 hours ago, diesieben07 said: You do not need previousFramePos, @jabelar. The partial tick time tells you how far into the current tick you are at that frame. What my formula does is interpolate linearly between previous tick and current tick using that partial tick time. There is no need to store what you rendered last frame. You're right, it should be previous tick position. I'll fo back edit the equation to be correct. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
July 28, 20187 yr can you post your code again? the gist link is giving me a 404 error. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
December 28, 20186 yr Sorry to reply to such an old thread, I just want to know how did you solve this problem? beacause i meet the problem now, and I think this is a problem related to opengl setting, like resolution, viewport or glOrtho.
December 28, 20186 yr 1. override drawRect method that all use double parameter 2. add partialTick even if i used the two methods , it doesn't not very smooth.
December 28, 20186 yr You should make your own thread. You need to do interpolation using the partialTicks parameter About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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