Posted August 4, 20187 yr I am making a robot mod. The problem I have is that the code I created makes the player look only in one direction: the one in which he walks. I want to allow the yaw rotation to be manually controlled while maintaining the same walking direction. Here's my code: if(Main.pathToFollow.size()>0) { //Main.pathToFollow is an list of lists-every path is a list of nodes and I will have multiple paths to follow; ArrayList<PathPoint> path=Main.pathToFollow.get(0); PathPoint nextPos=path.get(0); double dx,dy,dz; double dist; dx=nextPos.x-player.posX+0.5D; dy=nextPos.y-player.posY; dz=nextPos.z-player.posZ+0.5D; dist=Math.sqrt(dx*dx+dy*dy+dz*dz); //Check if we were moved or something interfered with us and give control back to user if(prev_dist!=-1 && dist>prev_dist+2) { prev_dist=-1; Main.cancelAllMovement(); return; }else prev_dist=dist; if(dist>2) { if(!player.isSprinting()) player.setSprinting(true); }else if(!player.isSprinting()) player.setSprinting(false);//if close to destination shutdown sprinting or we'll miss it if(dist<=0.25D) { // is within targeted block //get the next one path.remove(0); prev_dist=-1; if(path.size()==0) { move.setForward=0;//if there's another path to follow after this one don't stop..."smooth" walking Main.pathToFollow.remove(0); } }else { // Face next block float f = (float)(MathHelper.atan2(dz, dx) * (180D / Math.PI)) -90.0f; player.rotationYaw = Main.updateRotation(player.rotationYaw, f, 179.0f); //double side_amount=Math.cos(Math.toRadians(f))*1; //1 is amount=1 block //double forward_amount=-Math.sin(Math.toRadians(f))*1; //if side_amount>0.21 then setSide ....<- is this correct? I hate the 0.21 constant move.setForward=1; // It's easier to just walk straight ...I don't have to know the typical walking distance when a genuine keypressed event is fired. The amount depends and the ground material : ~0.21 if(dy>0) player.jump(); } } I know that a player moves about 0.21(lowest I have seen) units when a key is pressed. But from the code it looks it depends on the ground material. If I delete the player.rotationYaw code how should I set the left/right/forward/bacwards amount? Here's the new movement class that deals with keyboard input: it contains the setForward/setJump and setSide: if (this.gameSettings.keyBindForward.isKeyDown() || setForward==1) { ++this.moveForward; this.forwardKeyDown = true; } else { this.forwardKeyDown = false; } if (this.gameSettings.keyBindBack.isKeyDown() || setForward==-1) { --this.moveForward; this.backKeyDown = true; } else { this.backKeyDown = false; } if (this.gameSettings.keyBindLeft.isKeyDown() || setSides==-1) { ++this.moveStrafe; this.leftKeyDown = true; } else { this.leftKeyDown = false; } if (this.gameSettings.keyBindRight.isKeyDown() || setSides==1) { --this.moveStrafe; this.rightKeyDown = true; } else { this.rightKeyDown = false; } So for controlling walking path I can only set setForward /setSides to +-1. A solution? Edited August 4, 20187 yr by Antonii
August 5, 20187 yr Author What I ask is this: I have an origin and a target. I know the distance and the angle I need to get there. I don't know by what amount I move in a direction because it depends on the blocks beneath me. I know that I have arrived at the destination when dist<0.25 units. If I press in the same time left and forawrd I will go on 45deg angle. Let's say the angle is 15. How many times should I press left /forward so that I don't get away too much from the original planned path. It looks very similar to PWM (pulse width modulation) Edited August 5, 20187 yr by Antonii
August 6, 20187 yr Have a look at any blocks you can think of that move the player. Flowing Water? Piston About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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