Jump to content

Recommended Posts

Posted

So, I managed to create a half slab that works nicely, but when I try to put another one on top of it, it doesn't create a double slab; instead it creates a new slab above it.  It inherits from BlockHalfSlab, and I used that class as well as BlockWoodSlab as examples, but I can't seem to figure this out.  Here's what I have so far:

 

public class SlabHay extends BlockHalfSlab
{
protected static Icon iconSide;

public SlabHay(int id, boolean doubleslab)
{
	super(id, doubleslab, Material.wood);

	setHardness(1.5f);
	setResistance(4.0f);
	setStepSound(Block.soundGrassFootstep);
	setUnlocalizedName("haySlab");

	useNeighborBrightness[id] = true;
}

public int idDropped(int par1, Random par2Random, int par3)
{
	return HayMod.haySlab.blockID;
}

public String getFullSlabName(int i)
{
	if (!isDoubleSlab)
		return super.getUnlocalizedName() + "haySlab";
	else
		return super.getUnlocalizedName() + "hayDoubleSlab";
}

@Override
public void func_94332_a(IconRegister par1IconRegister)
{
	iconSide = par1IconRegister.func_94245_a("hvh:hay_side");
	field_94336_cN = par1IconRegister.func_94245_a("hvh:hay_top");
}

@SideOnly(Side.CLIENT)
public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
{
	if (par1 == 0 || par1 == 1)
		return field_94336_cN;
	else
		return iconSide;
}
} 

 

Is there a method that I missed?  Am I supposed to register it with something?

Posted

It's because of the slab is an itemblock,you need a custom itemblock for it,but a more simple thing is to put a line in the FMLPostInitializationEvent :

 

Item.itemsList[YourSingleSlab.blockID] = (new ItemSlab(YourSingleSlab.blockID - 256, (BlockHalfSlab)YourSingleSlab, (BlockHalfSlab)YourDoubleSlab, false)).setItemName("YourSlabName");

 

Posted

It works great (I had to use setUnlocalizedName() instead of setItemName()), but now I have working double slabs.  Problem is, now my double slab has a name, but my single slabs have a blank tooltip.

 

Here's some bits of code that might be relevant:

public static BlockHalfSlab haySlab = (BlockHalfSlab) new SlabHay(505, false) .setUnlocalizedName("haySlab") .setCreativeTab(CreativeTabs.tabBlock);
public static BlockHalfSlab hayDoubleSlab = (BlockHalfSlab) new SlabHay(506, true) .setUnlocalizedName("hayDoubleSlab");

@Init
public void load(FMLInitializationEvent event)
{
	proxy.registerRenderers();

	//// Register the block, it's name, and it's harvest level
	// Hay Double Slab
	GameRegistry.registerBlock(hayDoubleSlab, "hayDoubleSlab");
	LanguageRegistry.addName(hayDoubleSlab, "Hay Double Slab");
	MinecraftForge.setBlockHarvestLevel(hayDoubleSlab, "hatchet", 0);
	// Hay Slab
	GameRegistry.registerBlock(haySlab, "haySlab");
	LanguageRegistry.addName(haySlab, "Hay Slab");
	MinecraftForge.setBlockHarvestLevel(haySlab, "hatchet", 0);

	//// Register the recipes
	// Hay Slab
	GameRegistry.addRecipe(new ItemStack(haySlab, 6), "xxx",
							'x', new ItemStack(hayBlock));
}

@PostInit
public void postInit(FMLPostInitializationEvent event)
{
	Item.itemsList[haySlab.blockID] = new ItemSlab(haySlab.blockID - 256, (BlockHalfSlab)haySlab, (BlockHalfSlab)hayDoubleSlab, false) .setUnlocalizedName("haySlab");
}

 

Any idea why my single slab has no name?  I tried using

LanguageRegistry.addName(Item.itemsList[haySlab.blockID], "Hay Slab");

to no avail.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.