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Posted (edited)

How can I have my Mod make the client join a multiplayer server? I have found the following code online (ref)

NetworkManager manager = NetworkManager.provideLanClient(InetAddress.getByName(info.ip), info.port);
manager.setNetHandler(new AJLoginHandler(manager, mc, new GuiMainMenu()));
manager.scheduleOutboundPacket(new C00Handshake(AutoJoin.PROTOCOL_VER, info.ip, info.port, EnumConnectionState.LOGIN));
manager.scheduleOutboundPacket(new C00PacketLoginStart(mc.getSession().func_148256_e()));

However I feel like surely there must be an easier way, this code is also very outdated (Forge 1.7). Besides that, I also wonder if there is an easy way to check which multiplayer server a client is connected to. 

 

Any help in the right direction is appreciated!

Edited by sander_blaadjes

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